JPEG compression

When you import a photo with the extension “. Jpg”, then you are not importing the option to compress.

This does not mean we cannot compress it.

When a photo is imported it is in the “Library”.

In order to compress it, double-click the icon for the photo in the “Library” list.

This opens the “Properties window” of this picture.

What we all need in this window in the filename at the top.
Below that we have information about the location of the file on your computer, the date when this file is entered, and the size of the file.

Below that we have the check box “Allow Smoothing”. This file will pave or smoothen as we say in English.

Below that we have the checkbox “Compression”. Here we have the choice between a “Photo (JPEG)” image or “Lossless (PNG / Poison)”. This last option is not applicable here because we want to compress pictures, and we cannot do that when we choose the latter option.

Below that we have the settings for the “Quality”. By default, the box “Use imported JPEG data” is checked, and in most cases this is good enough. But if you want your picture more or less compressed, then check the box “Custom” and enter a value.
Again the rule, the higher the value, the smaller the file but also the lesser the quality.

Finally we have the option “Enable Deblocking”.
With this option selected, you can compress a large JPEG image with smoothing, and thus less detailed.

By clicking on the “Test” button and click and drag in the preview window, you can see the result when you set the required compression.

At the bottom of the window is the size (in KB) of the original, and size if the file is compressed.

When you compress an image in ‘Flash”, it is not bound, you can modify these settings at any time.

“Lasso” tool

Now I’m with pictures, but I will explain what we can do with the lasso tool.
When we have a photo imported into “Flash”, it appears as an object, or a whole.
We can, however, just use a figure split.
We select the photo above on the “Stage”, click the “Modify” button in the menu bar and choose “Split” in the drop-down menu.

This places the image points all over, which indicates that this image is transformed into a form and that this whole picture is selected.
When a bitmap is divided, we can modify the bitmap using the drawing tools in “Flash”. We can even paint with a split bitmap.
Just click the cleaved bitmap with the “Eyedropper” tool, select one or another drawing tool and start drawing. For the filling of the mold, you will draw the picture you just split.

But we are here for the “Lasso” tool, so.
With the “Lasso” tool, we highlight a selection field in a split image by clicking and dragging. This feature, click an empty spot on the “Stage” so that the split image is no longer selected.
Then click and drag in the image to a certain part of the picture is selected.
Release the button, and the part of the image is selected. Of this you can possibly make a symbol, you can use it repeatedly or animate it.

When the “Lasso” tool is selected, we have three options at the bottom of the toolbar.
The first option is the “Magic Wand”. With the “Magic wand”, select the parts to split the bitmap color. What this can do is change the color. So with the second option, “Wand Properties” we can handle this. The higher the number, the smoother it will flash with the selection of certain parts.
And then we have the third option “Polygon Mode”. With this option selected, we can make a selection that is slightly more accurate than the standard “Lasso” tool.
Where you had the “Lasso” tool, click and drag to make a selection, you need when you have selected this option, click, mouse move, click back, move the mouse, click again, and so on, until you are completely round.
So you can imagine, this works a lot more accurate than clicking and dragging. Especially when you zoom in enough on your image.

“Trace Bitmap”

With the “Trace Bitmap” we can make a picture, a bitmap or a vector graphic.

Select above first imported photo.

Click “Modify” in the menu bar, select “Bitmap” in the drop-down menu, and click “Trace Bitmap”.
This opens the “Trace Bitmap”dialog.
In the first box “Color Threshold:” we determine the threshold of the colors used. So the higher this threshold, the less we will have colors in the vector. In other words, “Flash” looks at a particular color in the photo, this light yellow, yellow, or dark yellow color with a high threshold and will consider all these as yellow. With a low threshold, “Flash” will consider this color as three different colors. The more colors in your vector image, the larger (in KB) in your “Flash” file.
I hope you still follow it.

In the second box, “Minimum area:” we determine the minimum number of pixels that should be used to determine a choice for a color. So the higher the value, the fewer colors are being used. I will also try to explain it here.
A picture is composed of pixels, which you can see when you enlarge the picture so that you begin to see cubes. Well those blocks are called pixels. If “Flash” must determine a color on the basis of 20 pixels, or it determines a color on the basis of four pixels, then you can imagine that more colors will be set when choosing 4 pixels than 20 pixels.

The following two checkboxes seem to be obvious.
With the first you determine the transition between the colors, from tight to fluent. And the second you determine the angle threshold, polygons, low angles, it also seems clear.

Anyway click the “Preview” button to first have a preview of your settings.

 

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