Google - SketchUp

Lesson 48: Match Photo (2)

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As you probably noticed our computer is not as angular as our cube.
Do not worry, you can adjust, or “fine tune” it,  with the tools in the tool bar.
This is just one example, so I will leave out the “fine tune”part.

We continue with the second photo, the rear.
We turn our first figure with the “Rotate” tool.

In the “Sketch over” click the plus sign.
Select the second picture on your computer, in this case the back of the computer, and click the “Open” button.

 

This imports the second picture of the computer.
With this we do exactly the same as in the first.
Determine the red axis and green axix and the starting point of the sketch.
The only difference is to determine the starting point of the sketch. This is now located on the other side.

Draw the cube.

And click the “Project textures from photo” button in the dialog.
SketchUp will ask whether you want to overwrite the existing materials.
Click “yes”.

And this gives us the back of the cube with the photo texture.
If you’re using the “Rotate” tool and rotate the image, you will see that both the front and back are filled with the texture of the picture.

We have two scenes now, with which we can create an animation.
Another tip, remove the check mark for the text “Photo” in every scene at the top of the “Match Photo” window. This will remove the picture from the background.

If you got a third picture, for example from the top, then repeat these actions.

 

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