Photoshop - CS5

Lesson 84: Puppet Warp (3)

84/94 Lessons 

 

 

Move and Delete Point places

In order to place a point, click the object on the place you want to put a point. This I already told you.
To delete an item, select the item and click the Delete button on your keyboard.
A second way to remove a point is to right-click a point and select “Delete Pin” in the pop-up menu.
To remove all the points, right click anywhere in the image and choose “Remove All Pins” from the pop-up menu.
When one or more points are removed, the object is placed back in its original form.
That is to say.
If you remove one point, the object is placed in the form that you had, before you dragged it on that point.
Remove all points, then the object is placed back in its original form.

You put points on the places you want to move, but you also put points on the places that you do not want to move.
It’s all rather hard to explain, but look at something like this.
When you move your hand up, it is not just moving your hand, but also your forearm and your shoulder.

If you wish that there are certain parts of the object that can not be stretched when you move to another point, rather than a position on that point.

If you want to select multiple items, hold the Shift key on your keyboard pressed while you click the different items.
The example below shows the difference clearly.
If I have selected only the point in the knee and clicked and dragged it to this point, then the leg is stretched, but the foot remains in place (1).
However, if I select the points in the knee and foot, the foot moves along, when I stretch out the leg (2).

Turning points

To turn a point, with the content, hold the Alt key on your keyboard pressed while you click and drag the point. As you will see, there is a turning circle at the location of the point.
Optionally, you can set the rotation angle in the “Rotate” from the options bar.

If you wish that Photoshop must decide which way you turn, you change the box from “Fixed” to “Auto”.

Mode

Standard mode is set to “Normal”.

The corners will appear unbending when the mode is “rigid”. This is used more when you put a wooden object for deformation.
“Distort” will show the distorted parts in proportion.

You must try these modes to see the result.

Expansion

By increasing the pixels for the Net, you can soften the edges of the object and you can change the rotation of the points.
The reverse is also true.
By reducing the pixels on the Net, the edge around the object hardens and there will be some points that even disappear.
It will be so hard that there are several sections and paragraphs of the object that will be removed.
So you see in the image below, for example, when I just set at its minimum value, which is -20, only a little remains of the object and all points have disappeared.

Awesome!
You've completed Lesson 84
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